A cloud of highly configurable blowing leaves.
Two different systems are included, each with a variety of presets:
The first was created from a realistic wind simulation, with the result baked out into key frames. These leaves are then controlled with a set of parameters such animating speed, lifetime, amount etc.
The second is created with a traditional particle system, with the leaves moving with random noise.
The wind direction and strength can also be controlled.
Built-in, HDRP and URP pipeline versions are all included.
Unity versions: 2020.3 or higher
Supported Render Pipelines:
BUILT-IN RENDER PIPELINE